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View Profile mongo1984
In this day and age, I need as many minor distractions from reality as possible.

Age 39, Male

the bunker

Joined on 10/12/09

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Escape from chatisement - by - Colordressup

Posted by mongo1984 - August 18th, 2010


THIS GAME SUCKS! I'm posting here because, deservedly, this would get deleted if I posted it in a review of the game. But for fuck sake! The music sucks, the visuals suck, the riddle sucks, everything fucking sucks!

First, it's chastisement, jackhole! You got it right in the game, how about a little effort on the fucking submission title?!

Second, would you ever think, that in order to get a necessary inventory item, you would need to use a conductor's baton - read: stick - to knock a clock off of the wall? Of course you would; IF THERE WAS SOME FUCKING CLUE TO THAT EFFECT! Instead, the designer simply planned on you mindlessly clicking on everything WITH everything in your inventory. Dammit!

Third, as with the clock, simply having a large, black square on the wall, does not exactly convey the message "Place your puzzle pieces here!" Well, not to most people, anyway. Again, It's like the designer was banking on the fact that the player would just assume that the puzzle pieces went there. And again, without ANY FUCKING CLUE.

Fourth, the fucking CHART. Holy fuck, I hate this chart. You know, I think it actually needs its own set of subsections.

----First, the instructions on the chart where you place the prisms - yes, puzzle pieces and prisms, oh boy - reads as follows: "Write the name that best describes each space figure. Then find your answer in the answer column. Write the letter of the answer in the box containing the number of the exercise." Fuck, I'm gonna need another set o' goddamn subsections.

--------First, you can't...write...ANYTHING! ALL YOU HAVE ARE FUCKING PRISMS!
--------Second, even if you could write, the game gives you the name of each prism, so what's the fucking point?!
--------Third, the placement of the prisms on the chart makes NO fucking sense; unless I'm missing some reason having to do with higher math, though I seriously doubt it with this game.

----Second, placing the prisms on the chart is a BITCH! You have to know where the prism goes, where on the screen it has to be in relation to the space it goes, and all - say it with me, class - WITHOUT ANY...FUCKING...CLUE!.

----Third, the letters the chart is referring to magically appear after you place one of the prisms. Why they couldn't just put the letter on the prism and have an 'inspect' option, I don't know. But, you'd better keep track of what letter showed up for which prism, otherwise you'll never figure out the answer to the riddle.

Fifth, the riddle. Yeah, I probably should've mentioned that gathering and assembling the nine puzzle pieces on the black space garners you a book with a single question in it: "What did the taxi driver say about his daughter?" Of course, the only way you can read this pearl of humor is by moving the book over the prism chart. Again, is it that fucking hard to incorporate an 'inspect' option in these games? I see them all the time.

Fifth.2, the answer to the riddle. I honestly don't know if the answer is a compliment or a lame insult. I've never heard the joke spoken before, and it can be taken either way. I may have found this joke amusing when I was seven, but now it elicits no response whatsoever.

So anyway, you enter the answer into the yellow boxes next to the door, it opens, and you get a paragraph of text about something; I really didn't give two hoots in hell at this point, so I don't remember what it said. Oh, and if you go one letter too far entering in the answer, have fun getting through the other 25 to get back to it.

I love point 'n' click games, and I love solving puzzles; especially ones that have abstract solutions. The key to abstract solutions, however, is to have clues so that the player can figure out the solution. Even if those clues themselves are abstract, it still keeps you from methodically going through every possible permutation of 'inventory plus screen'. It's games like these, however, that are to p'n'c games what bigots are to the southern U.S. And now that I've gotten that out of my system, I'm gonna go ease my mind with some soothing Submachine.

TNT


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