Not a bad game. There could have been more ammo boxes, and sometimes your bullets would hit a fallen zombie instead of going over it, but still a fun little game.
Not a bad game. There could have been more ammo boxes, and sometimes your bullets would hit a fallen zombie instead of going over it, but still a fun little game.
Jesus, people still play this game?
The fallen zombie bug was kept in because you can still earn points by shooting the corpses (lazy game design on my part lol).
Thanks for the review!
problem with level 12
The first robber is positioned where when you take the floor out from under him, he gets hung up on a pencil. Otherwise, a fun little physics game.
Level 12 fixed! Thanks for the feedback!
Not bad
It gets a little too fast at times; at least for getting from one end to the other. Good mini-game, though.
They are all set to last for about half a second, I see that problem that you might not have enough time to get from one end to another, I will fix that.
Not bad
Would work good as a mini-game. Also, you can just jump over everything except the high stars. The audio and visual is great.
thx there will be also a mini-version optimized for android cell phones ;]
Definite promise
Given a bit more polish, this could be a good game. Maybe you shouldn't just toss the player into the mix as soon as they click Start.
Yes, u are right, there are many things missing, but there are also many things about programming in Flash i havent learnt yet ; )
Well atm i´m working on my second game.
Ty for the respone
Very good
Nice match 'em up game. The shop after each level is a nice touch.
Thank you very much :)
choke points
Hit a couple of places where the robot needs to blow up in a specific place in order for your character to progress. Maybe make a couple of alternate routes that have less treasure or something.
You can complete each level without blowing up anything.
very rough
The way you control the player could use some tweaking. In an open field setting, it's better to have the player aim with the mouse and move with the keyboard. It's got promise, though.
To remove the confusion I have replaced the cross-hairs with the mouse cursor
I like the idea of random levels,
but the first five I tried were impossible. Just adding a disclaimer to that effect doesn't make it any less frustrating. Keep the random level idea, but make better levels.
I can't exactly "make better levels" as the creation process is handled by a psuedorandom number generator. Tough I'm trying to find ways to detect if a level is playable, I really have no clue how to implement a good algorithm that can do just that. Most likely it will only detect levels that are very easy at best and still use a considrable amount of time to figure it out.
But I'm looking for ways to get around this in the meantime. Most probably I will scrap this project and make a game where the such generation methods are more feasible.
Please don't help the King of Trolls.
Not the designer, but Mr. Phelps himself.
Hey, I made a Dole Davidson soundboard and people used it to call him! it was awesome!
In this day and age, I need as many minor distractions from reality as possible.
Age 40, Male
the bunker
Joined on 10/12/09